Evermotion – Archinteriors for UE vol. 4


  • High quality textures baked per object: all materials were made using Substance Painter PBR workflow
  • Use it anywhere: unique unwrapped UVs for each object
  • Photoreal even at close-ups: the most textures are in 2K-4K range
  • Scenes are lit with direct light and HDRI skylight
  • Optimized: more than 50 FPS with GeForce 1070
  • Custom caustics for glass objects for increased photorealism
  • Five scenes and 741 meshes


Unreal Engine – 4.18

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