Infinite Sci-Fi Shooter Package（Open Source）
Infinite Shooting Package is a product-level shooting game template, let’s take a look at what it contains.
We add new Data Editor for you to edit binary file directly, with this feature you can handle your game data easier than before. And you can load these files in the runtime.
Game scene is a closed base, we built it with Unity 2019’s latest HDRP technology, and the light and shadow atmosphere is divided into day and night.
Event flow (supporting customization)；
The task system uses a visual blueprint connection, from entering the game’s menu to executing the game task you can do by simply making a node connection in the editor. If you don’t meet the built-in node Functionality, you can create your own task processor with just a few lines of code to help you achieve your cool game!
TPS controller and you can easily extend or change it to FPS controller. Thanks to excellent animation blending and motion capture technology, walking, aiming, shooting, and squat walking are incredibly smooth.
In the game, human enemies are constructed with the idea of ‘personification behavior’. The enemy can not only act alone, they can cooperate with each other in battle. The enemy behavior system built into the template can help you quickly create complex product-level game AI.
‘personification behavior’：Monitor & Sneak Module, anthropomorphic animation system based on motion capture files, human natural behavior simulator, bunker behavior system, etc.
Product-level weapon system (supports custom)；
Weapon system includes: numerical custom adjustment, recoil simulator A crosshair system that matches the AIM, a weapon switching system, a shell control system that utilizes the object pool, and the like; There are 3 kinds of weapons built into the template. With the weapon system, you can easily adjust the weapon you want.
Built-in air enemy behavior, crawling enemy behavior, large machine BOSS；
Three standard enemy modules, they can help you quickly enrich the game. Air Enemy & Crawling Enemies support clustering based on object pools. Object pools are already included in the template. You only need to design and produce your game, and we will solve the performance problem.
The template’s support joystick, mouse and keyboard, and mobile phone touch input.
Infinite Shooting Package Highlight：
Weapon Sandbox System & Article Backpack System (New)
Character control System
Event flow blueprint system（PRO）
Behavior tree editor and advanced built-in AI behavior（PRO）
Full platform input support
Audio mixing controller
Pick up System
Support Unity 2019
Art resources are built on HDRP
– First Person Controller & More Tutorials
– More characters and AI behavior
Our studio has long been working with Sony Interactive Entertainment and we have our own independent program optimization solution.The core source code in the game has been tested for 4 years. Using this template will give you an international product-level performance advantage.