Unreal Engine – Modular Cliffs

**Update 1.1 is now live:

Added another medium sized rock, added another set of rock and cliff materials with more pronounced detail maps, added some more details to the biggest cliff piece texture, added wetness vertex paint option for rocks and cliffs materials. More info in the forum thread (link below). **

The focus of this package is a set of modular cliffs. They will help you create realistic looking map edges, rocky shores or inland cliffs that blend nicely with the terrain. Each cliff module and the two big rocks come with a mask and two sets of two detail materials that are overlayed on top of basic material, with full control over their intensity and opacity. Their scale is world based so the level of detail is preserved and stays consistent when parent meshes are scaled.

The terrain material is comprised of three tessellated paint-able height blended materials. The package also includes 2 types of shrubs, grass with three different material variations and a small tree. They are all wind enabled.

All big objects have four LODs (100%, 50%, 25%, 12%), smaller ones have three LODs. All of them have tight collisions, except for the vegetation assets which don’t have collision meshes.

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